MasterWork is a path from NoGrade to S84, where each patch note launches trade and market relations.
An active economy is revived by new players, and a healthy turnover of donation currency helps to achieve success without investments.
Missions and achievements provide insight into what to do and which locations to try.
Everyone has a plan. Follow it to receive Premium items, that help to catch up with the others.
The levelling, socialization and profitability of farming depend on locations and instance zones.
We do not use clumsy solutions but carefully work every season on new farm zones and optimization of rewards, spots and spawn times.
Abuses have been fixed, all professions are playable, mechanics have been fine-tuned, shops and quests change as the game progresses, locations, epics and rest have been updated.
At the same time, the overall low-rate gameplay has remained unchanged.
A low rate — isn't a reason to "try hard" on spots.
We provide essential buffs, a powerful starting boost, autoloot and other grind facilities. That removes the routine, but success still depends on your ambitions.
Stop tapping the hamster. You can earn a decent income only by being a handful and cooperating with others.
We provide an opportunity to earn real money on the market that increases the supply and demand for game values and is the key to a healthy server economy.
On E-Global, cheaters are a rare exception, not a common thing.
Few projects are ready to boast of a complete ban and the absence of third-party software.
And if you violate the project rules, nothing will save you from punishment.
Neither a Father, nor a Son, nor the Holy Spirit.
There are game aspects that need to be improved constantly. For example - the economy and balance.
Do you think that mages and gladiators are too strong? However, this is not a reason to nerf them.
We try to rework and strengthen the game where it "slows", adding gameplay to the meta. From season to season, soft and painless.
The merged Eternal server is constantly supported. That is where all your characters from the previous four seasons are stored.
Its main feature is an expanded gameplay cap and new ways to boost at reworked spots.
Later, these mechanics fetch to the seasonal server. Therefore, yearlong work on the product occurs.
First-person tips and tricks
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